Dragon Quest Builders – Review
Since the dawn of time, mankind has utilised one technique to propel themselves throughout history; building. Well, there’s probably two or three other techniques, but they don’t relate to what I’m talking about, so I won’t talk about them. From the humble wheel, to the ultimately pointless iterations of the Rube Goldberg machine, people have endeavoured to create, innovate and make their lives easier…or cooler, that also governs a lot of decisions made throughout time. How else do you explain video games? Venture, if you would, into the long spanning franchise of Dragon Quest, filled to the brim with characters and creatures designed by Akira Toriyama, one specific example of which being dragons, though you probably gather that from the title. However, before you make your way into the heart of the series, pivot slightly and walk a different path, a voxel based path. That’s right friends, similar to the Minecraft your mind will immediately compare it to, Dragon quest Builders takes place in a cubular environment that just begs to be shattered by Giant Hammers …