Back when the original Kingdoms of Amalur: Reckoning came out, I simply fell in love with the massive open world, the fluid hack and slash mechanics, well-thought-out story, fantastical lore, and decent crafting and looting system. It was a game that felt way ahead of its time and while I never actually finished the game—because I got lost in the seemingly endless side quests—I was truly excited to get back into the game on PC with the new remaster: Kingdoms of Amalur: Re-Reckoning.
Now, I want to get something out of the way, there are a vocal few disappointed by the remaster, as there wasn’t any tangible texture improvements, but to that I say: there really didn’t need to be. With the newly included super-sampling, the game’s textures look cleaner and crisper—while still maintaining the same art style and feel.
Another addition are the camera features which allow for adjustments to camera height, field of view, and camera distance. This small change is a big quality-of-life addition, as in the original I found the game’s camera to be way too close and restricting. These new changes make the game feel a lot more open and makes combat flow a lot better—due to not having to fight with the camera.
Another feature added was the Very Hard difficulty, which I found, for the most part, to be too difficult and time consuming to progress through and switched back to the Normal. I found that combat was a decent bit challenging; however, half way through the game—at Klurikon—I hit a bit of a wall with my Finesse\Sorcery build, where I was too weak to take down the regular enemies. I basically spent all of my money and items to switch to a full Might build, which got me back on track.
Near the last quarter of the game, however, I found myself struggling against ranged enemies like the Tuatha Priests. I was quickly overwhelmed by the constant barrage of enemy attacks that brought me into stun lock through nearly impossible to dodge magic attacks and overwhelming melee attacks, one after the other. This made me prioritise attacking the ranged characters, so I could then focus on the rest. I feel that the game wasn’t designed with this excess mix of ranged and melee and could have been tweaked through attack-cancelling dodges and a limitation on how many enemies can attack in timed order. Playing the game in Very Hard would have only expanded that issue, especially due to the difficulty only being scaled artificially through health, damage, and durability.
Regardless of the small issues that have always been present in the game and the minor quality-of-life improvements added in, I think the game definitely stands the test of time. The real question is: is it worth getting? If you’ve never played Kingdoms of Amalur before and you enjoy games such as Witcher 3 or Skyrim, this remaster is a must buy. If you’ve played it before and would like to relive the game again with some slight upgrades, definitely consider it. If, however, you’re looking for a new or fresh experience, I’d say wait until the new DLC comes out.