All posts filed under: Snap Discussion

Snap Discussion: Nintendo Memories

It all started with speculation of the Nintendo Switch, which then lead us to take a long trip down memory lane where each of us shared our memories growing up with Nintendo systems. Looking back on it all, Nintendo certainly has been with us through the good times and bad, and now with the Switch that tradition continues stronger than ever. We all shared our favourite games, our treasured memories, the people we shared those with, and in the case of McGlone, he had to exploit the Multiverse Theory to extract memories. All compiled here for your convenience, revisit all of our Nintendo Memories. Nintendo Switch – Switching Up The Future of Gaming NES Game Boy SNES Nintendo 64 Game Boy Color Game Boy Advance GameCube DS Wii 3DS Wii U -30-

Nintendo Memories: Wii U

Kane Bugeja Bayonetta 2 Look! On the store shelves! It’s a Wii! It’s a new controller! It’s an entirely new console with a similar name! And so began the Wii U’s downfall. Which is a shame, because it’s not a bad console, it just had terrible marketing. Still, I have one and I enjoy it, so…that’s something. Though it is still objectively another quirky gameplay gimmick, it is one that…I was going to say “works in theory” but I just realised that I’ve never actively used the gamepad screen for anything. Barring my initial introduction to the system and a Mario hide-and-seek mini game, the Gamepad has more or less served as a large, unexpectedly comfortable controller. The simple fact that it is directly below a player’s normal range of vision prevents it from truly bolstering gameplay as a second screen and its limited range hinders its capabilities as a surrogate main screen, leaving the console as a shell of what it could be, living under the misconception that it is a small addition to …

Nintendo Memories: 3DS

Kane Bugeja Pokemon Rumble Blast Once touch screens and motion controls have come and…somewhat stayed, what is next in the world of gaming? 3D. Like in the movies, but also just as forgettable. Okay, maybe that’s a little unfair, but, from personal experience, 3D really did not change anything about my handheld gaming experience. Apart from the curiosity that spurs me to check each game’s 3D mode once, I almost exclusively plays sans this feature, despite owning a 3DS. Of course, as is probably the case for most people, I own it for the games, not the additional dimension. Thus, I will forever be thankful that there is a slider to easily remove this feature from any and all games. Handhelds are designed for travel play after all and being forced to hold one steady at an exact distance from your face is very counter-intuitive. Yes this has been fixed with the (poorly named) New 3DS, but still, you know what I mean. As far as games go however, I really enjoy the 3DS. As …

Nintendo Memories: Wii

Kane Bugeja Red Steel 2 The Nintendo Wii, the experimental console with the funny name. You see, because Wii sounds like…you know, nevermind, you know what it sounds like. But what it also sounds like is a brand new gaming experience, full of movement and exercise and…sitting down lazily swinging your arms around, pretending that you’re standing up. Yet another gameplay element/gimmick subsumed by gamers overall aversion to physically enacting the movements of characters. You know, because if we could actually do the things videogame characters could do, we’d be doing them. Man I wish I could double jump. Digression aside, one of the most inherently Wii experiences I ever had was through Red Steel 2. One part Western, one part samurai film, this game brought forth the Motion Plus, an add-on designed to improve the Wii’s motion tracking. Which was somewhat of a success. Though Red Steel 2 was definitely one of the more complete motion gameplay experiences I’ve had, there were certainly times where swinging wildly outclassed intention and skill. Still, even ballistically …

Nintendo Memories: DS

Luke Halliday Bomberman DS The Nintendo DS is a console I hold near and dear to my heart. Not only do I have so many fond memories playing with my brother and sister with the system, the Nintendo DS was the final gift I received from my grandmother before her passing. She has terminal cancer and the last gift she got for us all before her time had come was a Nintendo DS for each of us. She knew how much we loved gaming and she was happy to support our passions and was always a big proponent that what’s fun is good. With the Nintendo DS I got a few games; Nintendogs, Super Mario 64 DS, and Bomberman DS. The latter of which became the go to game for me and my siblings. We spent hours and hours blowing each other up, it was us against the COMs but it felt like us against the world. We use to pretend that we were playing online against people around the world, even though the game …

Nintendo Memories: GameCube

Luke Halliday The Legend of Zelda: The Wind Waker So finally we have made our way to the little purple box that could. The GameCube holds a very special place in my heart, in fact I still consider it my favourite video game console of all time. I spent countless hours diving into the wonderful worlds of the GameCube, I don’t really know quite where to begin even. My first interactions with the GameCube came with a display unit at my local Kmart, I watched on with keen fascination as kids lined up to play Smash Bros Melee on the system. Eventually me and my younger brother got our turn and were blown away by how much the game had improved upon the original. This would be a common theme for my other ventures on the GameCube. While the GameCube didn’t feature some revolutionary controller or gimmick, it revolutionized with its games, taking the familiar faces of Nintendo and doing something wildly different with them. Whether it be the water wonderland of Super Mario Sunshine, …

Nintendo Memories: Game Boy Advance

Kane Bugeja Zoids: Legacy The Game Boy Advance was a console that certainly lived up to its name. Compared to its predecessor, the GBA was a powerhouse console. At least from the perspective of a child. The graphical upgrade was amazing and games utilised colours to a far greater extent than the console named after such a visual mechanic. Combine this with the cavalcade of games, both old and new, and you’ve got yourself a handheld that saw the Game Boy era to a powerful end. In the mix of awesome games that made this console, such as Pokemon Ruby/Sapphire and Emerald, Dragon Ball Z: Buu’s Fury, Sonic Advance 3 and (obviously) Bionicle: Maze of Shadows, there was one game that stood out to me more than any other: Zoids: Legacy. Terribly translated and damn near indecipherable for anyone who had not seen the series, Legacy was a hot mess of an adaptation. And boy did I love it. Still do. With Zoids games few and far between, I am so glad that I said …

Nintendo Memories: Game Boy Color

Frank Inglese Pokemon Crystal Pokemon is a franchise that I keep close to my heart even to this day because of its impact on my young life. As an only child with no Father and a Mother that had to work long hours to sustain our small family, it was Pokemon that gave me a strange, inorganic sense of companionship. I related to the young boy on the screen, travelling around the world with no-one but his trusty pets. It helped me deal with a lot of the trauma of my childhood and, in fact, still does so today. Pokemon Crystal, specifically, will remain my personal favourite Pokemon title to this day, it seems, not only because of its base excellence but because of the connection between myself and my now passed Father that it still represents. Prior to the release of the second generation, my Father took me on a trip into Sydney City to attend a small but impactful convention that revolved around Pokemon and the upcoming video game releases. For the life …

Nintendo Memories: Nintendo 64

  Frank Inglese Pokemon Snap My first true obsession, dating back to when I was far too young to be addicted to anything at all, was without a doubt Pokemon. My first ever Pokemon game was Blue, followed by Red and then Yellow. As I said; I was well and truly hooked. After receiving my Nintendo 64, it was Pokemon Snap that had me enthralled. My parents, being the ones who fueled the fire of my Pokemon video game dependency, didn’t necessarily know what the title was, but saw Pokemon and naturally believed it to be a good choice…it was! Pokemon Snap took players on a journey into the realm of Pokemon in a way unlike any previous game. It was NOT a turn-based RPG, for one, and you could not capture and collect Pokemon. It was, instead, a game about a young photographer who just so happens to live in the Pokemon world. For the very first time it felt like I, as the player, was directly interacting with the world I dreamed of being …

Nintendo Memories: Super Nintendo Entertainment System

Jahanzeb Khan Street Fighter II Turbo Despite being a die hard SEGA fan and the Mega Drive (Genesis) being my unanimous 16 bit machine of choice, my very first foray into video games ever was through the Super Nintendo. The first video game I ever played was Star Fox (known in PAL territories as Star Wing). Star Fox didn’t necessarily cement my love for video games (the would be Sonic the Hedgehog) but it was still a hell of a way to get introduced to video games. I may love the Mega Drive more but I couldn’t overlook the amazing library of the SNES. There’s just too many quality games on the system, games that are still as relevant and playable today. Final Fantasy, Chrono Trigger, Super Mario World, Donkey Kong Country, Earthbound, F-Zero, Mario Kart… the list just goes on. What do I consider as my FAVOURITE of them all? Well that answer changes every time I’m asked this question. For now, I’m going to mention the one game that made the SNES VERY …

Nintendo Memories: Game Boy

Jahanzeb Khan The King of Fighters 96 One of the coolest things about portable consoles back in the day was that despite them being technologically inferior to home consoles (and significantly so), developers still challenged themselves to bring 16 bit or even 32 bit video games to the confines of the 8 bit monochrome Game Boy. More often than not these transitions weren’t always ideal, but when developers were able to the successfully bring the home console and/or arcade experience to the handheld it was one hell of an achievement. Back in the day SNK and Neo Geo were the absolute kings of 2D sprites and animation, with their arcade technology being the cutting edge of 2D graphics, so much so that systems like the PlayStation and even Saturn struggled to run the highly detailed 2D engine of Neo Geo. SNK’s The King of Fighters series was red hot, and having The King of Fighters 96 on the Game Boy should have been a disaster, but it wasn’t. The game was re-imagined and optimised for the …

Nintendo Memories: Nintendo Entertainment System

As we count the weeks, days, and three months or so leading up to the launch of the Nintendo Switch, we at SnapThirty are going to take a stroll down memory lane and revisit each of Nintendo’s legendary system (except for The System That Shall Not Be Named). Starting off with the Nintendo Entertainment System (NES), we reminisce on our fond memories and favourite games. Jahanzeb Khan Castlevania Castlevania is best described as a video game that is far greater than the sum of its parts, and the debut title on the NES ranks comfortably with the likes of Mega Man, Contra, and Metroid as one of the leaders of 2D action platforming. Castlevania introduced a methodological combat mechanic situated in a ingeniously designed action platformer. Perhaps among the earliest horror video games, the original Castlevania had you take control of a tough as a tank Vampire Hunter by the name of Simon Belmont. Castlevania had all the right ingredients: unique personality and mechanics, sound level design, brutal and satisfying boss battles, distinguished aesthetics, and above …

Nintendo Switch – Switching Up The Future of Gaming

Snap Discussion is the weekly round table discussion on a topic relating to Japanese pop culture as selected by the almighty Snapodile. Each week the SnapThirty team will weigh in with their thoughts on that week’s topic all with the hopes of providing some interesting and perhaps even conflicting view points on the matter at hand. This week’s topic is Nintendo Switch – Switching Up The Future of Gaming. For this topic we all gave our immediate thoughts on the landmark announcement Nintendo dropped overnight of their upcoming console the Nintendo Switch. Without further adieu, strap yourself in and get ready for our collected thoughts on the future of gaming. Luke Halliday: Here I am 25 years old writing this as I wipe tears from my eyes, because Nintendo have done what they have always done better than anyone: make history. My first console was the Super Nintendo and soon after I got a Game Boy. I plowed hundreds of hours into games like Legend of Zelda: A Link to the Past and Pokemon Blue. …

What We Are Watching: Fall 2016 Anime Season

Snap Discussion is the weekly round table discussion on a topic relating to Japanese pop culture as selected by the almighty Snapodile. Each week the SnapThirty team will weigh in with their thoughts on that week’s topic all with the hopes of providing some interesting and perhaps even conflicting view points on the matter at hand. This week’s topic is What We Are Watching: Fall 2016 Anime Season. For this topic we each took a long hard look at the upcoming anime season and discuss our thoughts on what we are interested in watching and provide some of our ‘expert’ recommendations. Without further adieu, strap yourself in and get ready for our collected thoughts on the Fall 2016 anime season. Luke Halliday: Tell me I’m not the only one. Tell me that it isn’t just me. Tell me that it is getting mighty hard to keep up with all the fast paced goings ons in the anime world on a seasonal basis. I mean I still have shows from last season and the season before …