Breath of the Forager – Windbound – Humble Opinions
It was only a matter of time before the clones showed up, but The Legend of Zelda: Breath of the Wild was undoubtedly a paradigm shift in open-world gaming; so it is only natural that other aspiring game developers and designers would feel inclined to emulate it. Windbound is perhaps the most obvious of these, but to call it a straight-up clone would be a little unfair. Sure, the tribal-infused, cel-shaded visuals are obviously inspired by Nintendo’s worldwide hit and the general feel of the adventure is similar—minus the epic set pieces of Hyrule or a demonic incarnation of Ganondorf—but Windbound takes a far more grounded approach, with the focus being on survival rather than discovery. Windbound starts off with a storm at sea, as our hero finds herself drowning into a watery abyss—before seemingly getting a second chance at life after passing through some sort of afterlife portal. Early on, it becomes clear that this island-survival game is a rogue-like adventure, which means there are multiple chances at this life for our resourceful, yet …