Author: Sali Georges

A Fall Indeed – Gods Will Fall – Humble Opinions

Another dungeon-crawler is among us; with so many to choose from, what exactly makes this the choice over the plethora of others available? Well, in my humble opinion, you’d be hard-pressed to choose this over many similar games out there. The game does some things nicely, but, for the most part, what it does do well is dampened greatly by some of its downfalls. And in a genre like this, where there are so many strong contenders, you pretty much have to make an exceptional title to really stand out. Unfortunately, there are some issues present within the game which prevent it being part of those iconic dungeon-crawlers we know and love. The basic premise of the game is of a methodical dungeon-crawler. Enter the game and you will see a randomly generated group of eight fighters, each wielding a certain weapon type (maces, swords, spears…).; though, this ragtag bunch is barebones to begin with—no special armour, equipment, or weapons. As you begin, your quest is to track down and destroy the ten Gods, and …

It’s Outer This World! – The Outer Worlds – Humble Opinions

After recently finishing Cyberpunk, the game left me craving more story-heavy games. Cyberpunk, although having many faults, did keep me entertained when it came to world-building, story, and its characters. I decided to do some research and, after looking in my backlog, I came across The Outer Worlds. An interesting proposition: I do love the Fallout series, and this looks quite similar. The Outer Worlds was developed by Obsidian, the makers of Fallout: New Vegas; you’ll discover just how much of a spiritual successor of the Fallout series this game is, as it plays very much the same. Upon starting the catalogue of quests available, it was quickly apparent that there was a clear emphasis on “you need to make a decision, and therefore this will affect which faction will hate you and which will tolerate you”. There is very much a cause and effect to your actions, which can take you down some alternative paths to achieve a different ending. You’ll choose whether to help each faction or go against them, and, in the …

A Seriously Dated Disappointment – Serious Sam 4 – Humble Opinions

Serious Sam 4 was the first real iteration of its franchise that I played long enough to be worn out by—which took almost no time at all. It’s extremely hard to have something positive to say about this title, because it does nothing well and a lot of things poorly. Having previously tried Serious Sam 2 & 3, I expected a simplistic arena shooter. I don’t believe my expectations were super high—I didn’t expect anything particularly revolutionary and interesting—so I went in to the game only expecting a fun time at the very least. Instead, what we got in Serious Sam 4 was serious disappointment, requiring some serious questioning. Where do I begin? The enemies: seriously? The sophistication of the AI in this game is abysmal—it’s non-existent. You can cheese nearly every battle, and it is so easy to do. Countless times, enemies found themselves stuck on environmental objects, even without my intervention. They sit there, struggling to free themselves, while you unload clip after clip to take them down. Where is the fun in …

Three’s a Company – Blightbound – Humble Opinions

-Sali- I always have an itch to scratch when it comes to ARPGs (and more recently rogue-likes, thanks to my love of Dead Cells). Luckily, Devolver Digital has provided us a taste of this genre with their recent early-access release Blightbound. I say “taste” as the game certainly satiates the desire to dungeon grind for progression but still has room to grow exponentially—as the developers are still actively working on, and adding to, the title. There is a lot of potential here. If you have the option, this is a game you are going to want to play with two other friends. That is how I experienced the majority of my time with the game, and I think it was all the more enjoyable for it. The game definitely relies on good communication, especially when choosing higher-difficulty dungeons. There is a need to often call out to the team for heals, to get them to group up, and to warn them of incoming attacks. I can’t count the amount of times my teammates assisted in …

Malevolent-Minion-Slapping Fun – Dungeons 3 – Humble Opinions

I’m not usually fond of strategy games in general; but, as a child, I was given a dungeon-sim game and ended up spending a long time playing—and actually enjoying—it. It’s also been a while since I willingly dived into a strategy and resource management game, but I decided to have another dive into the genre with Dungeons 3. The hesitation struck me when I first opened the game: at the menu. I saw the option to start the campaign, which was tempting. I mean, who doesn’t want to skip the tutorials and just get right into things? But, I mustered up the will to navigate through the few tutorials that the game offered. And for once, I’m glad I did. The tutorials were necessary in my case. The game adds some new features that I hadn’t experienced in similar games in the past, and this is where I learnt of them. Luckily, the tutorials were quite quick to get through, and the blow of being tutorialised was lessened with the humour in the narration and …

Revisiting an Old Friend – Story of Seasons: Friends of Mineral Town – Humble Opinions

It’s been a long time since I played a Story of Seasons (a.k.a. Harvest Moon) game. Reminiscing, it was back on the Game Boy Advance (GBA) where I bought a copy of Harvest Moon: Friends of Mineral Town to play. Funnily enough, Story of Seasons: Friends of Mineral Town is a remake of the GBA classic—and what a classic it was. Back on the GBA, it was the game that first captured my interest in farming/mining/romancing games—where the goal was slow progression…and to get rich eventually! And it’s safe to say that the remake has captured that same feeling of nostalgia. The game is a smooth and enjoyable experience on the Switch. This being said, for the first time ever, the game is available on the PC in glorious 4K—if that’s what you’re in to. In this day and age, it’s rare to experience a game where you aren’t bombarded with tutorials and complicated mechanics; I am happy to say that the experience here was desirable. The game doesn’t call for complicated, lengthy tutorials and …

Stunning. Vivid. Gratifying. – Children of Morta – Humble Opinions

If you are a fan of stunning pixel art and roguelike games similar to Dead Cells, you should probably check out Children of Morta on Steam. With its recent full release—away from being an early-access title—the game provides value and a sense of progression and accomplishment for those who have the patience to stick with it for the long term. Children of Morta-–firstly—is beautiful in all aspects. I don’t feel like I’m exaggerating here. If you have a penchant for pixel art and the inherent cuteness of it all, you will adore the attention to detail and style of the art presented in this game. The art within the game is so vivid and vibrant. I imagine the colour palette of the Bergsons’ home in its entirety has hundreds of different shades of colour. Looking at the outside of the home, your eyes are met with wild, almost psychedelic colours which mesh together so well. The family home provides a beautiful retreat and is a wild contrast from the dingy dungeons you will be diving …

A Difficult Game; An Easy Cell – Dead Cells – Humble Opinions

I’ve never been one for difficult or rogue-like games—you can thank my short temper and minimal patience when it comes to dying in video games—but I’m a little bit different when it comes to Dead Cells. The game is a combination of stunning 2D pixel graphics and smooth movement. It can be punishing in its own right; but, on the other hand, the potential for progression kept me running through levels again and again. The addictive gameplay and the feeling of building my strength and capability with every run made me endure every mistimed dodge-roll and cheap enemy tactic. To be fair, I felt some of my tactics were cheap too… First off, there is no doubting that the game is beautiful in its own right. The pixel art and animation is stunning, and care was definitely taken when designing the levels and the enemies. The art style is consistent across the game, with all enemies and levels all appearing unique in their own right. The style is very much “cute-and-endearing”, but you can’t focus …

To Cop, or Not to Cop? Only One Wei to Decide! – Sleeping Dogs: Definitive Edition – Humble Opinions

If you think that Sleeping Dogs is just another Grand Theft Auto clone: you’d be wrong. After playing Definitive Edition the second time round in an attempt to 100% the game, I found myself still enjoying the story and the world—more so than I did with any of the games in the GTA series. It is a bit daring to compare the game to (and favour it over) a behemoth like GTA V, but the game does well for itself—even if it is on a smaller, less grandiose scale. Sleeping Dogs: Definitive Edition introduces the player to an intriguing set of characters facing an intriguing set of circumstances, and that’s a key factor in what kept me returning to the experience. You begin your story by infiltrating the Sun On Yee (a triad organisation) as Wei Shen, an undercover police officer. Navigating the streets of contemporary Hong Kong, Wei must balance his time between his policing duties and proving himself to the triads—travelling between four key districts to complete missions for both, earning experience and …

The Entrance to Entry-Level Dungeon Brawling – Minecraft: Dungeons – Humble Opinions

As an avid lover of Minecraft for the past ten years, I knew I’d have to give Minecraft: Dungeons a shot. After all, what more could I want in a game than for it to be a combination of Minecraft aesthetics and Diablo-esque gameplay? Being a massive fan of ARPGs like Path of Exile and Diablo—which usually promise lengthy playtime, huge replayability, and that addictive feedback loop of grinding for loot—Dungeons appealed to me, as it had been a while since I sunk my teeth into the genre. The game—newly released, and on the Australian PC market for $29—seemed like a cheap enough entry point to not have to wait for a sale. The price point upon release was one of the biggest clues as to what I was diving in to—before even booting the game up. At about half the cost of a full-priced title, I was expecting half the content. And I was kind of right. Firstly, one of the striking things is the aesthetic. Even though Minecraft is not often described as …

Copious Content, Moderate Substance, and a Unicorn – Assassin’s Creed: Odyssey – Humble Opinions

“Odyssey” is a word usually used to describe a long and eventful journey or experience. In the case of Assassin’s Creed: Odyssey, this is a fitting description. Upon release, and especially after the release of Assassin’s Creed: Origins, the game received flak for some of its design choices. Currently playing through—at about seventy-one hours in—I thought I would review some of the criticisms that Ubisoft were faced with upon its release. Are these things really an issue? And for who? Gripe Number 1: The game has too much padding and filler There is no hiding this, that’s for sure. Ubisoft—maybe in an effort to draw out “more value” (a.k.a. more gameplay hours)—perhaps thought it was a good idea to make the game world, and the quests within it, massive. Yes, the world itself is huge—I would say bigger than Origins. Things are plentiful on the map (you won’t run out of things to do for a long time), but that doesn’t necessarily make all of these things fun to do. Even with an abundance of …

Into the Wild – Read Dead Redemption II – In Retrospect

There was something so addictive about Red Dead Redemption II. No, it wasn’t the engaging story, the beautiful graphics, or the promise of being a cowboy (or cowgirl, in my case) again; although, all of those things helped. A game usually tutorialises you—which is necessary most times—but that’s usually the most boring part, right? Well there I was, learning how I was supposed to ride a horse, which buttons to press, how to trade with NPC’s, the works; then came along one part of the tutorial—and it changed everything… What’s that? You want me to murder this poor little rabbit?! But why? I had to oblige. After all, how was I going to get to that juicy main story content? The game begins to walk me through hunting. Okay, I’ll do it. But I just want to get to the story! Why do they have to pad the game out so much? Here I am, crouched in a bush next to my horse. I activate Dead Eye and track its scent. As I inch away …

Hard Truths – The Suicide of Rachel Foster – Humble Opinions

If you enjoy a good walking simulator—backed by a gripping narrative with light puzzles—then you may want to consider playing The Suicide of Rachel Foster. Usually, these types of games don’t entice me to play, due to the slow-paced movement and lack of stimulating fast-paced action. The movement in these games is slow, yes, that’s true; however, everything accomplished within the game is done so with purpose—to add to the overall experience. That is what makes it worthwhile—the experience. In very brief terms—so as not to detract from the experience for those who have not played it yet—the game follows the story of Nicole, who reluctantly needs to return to her father’s hotel after his passing. She is there to assess the damage to the long-abandoned hotel and collect anything she wants to keep, as she intends to sell it and be done with its (and her family’s) troublesome history. From the moment she steps into the place, she is slowly drawn into an investigation about what happened to a girl named Rachel and her …

Delight Amongst All the Rage – Rage 2 – Humble Opinions

Sometimes you just need a bit of mindless fun; so when I picked up Rage 2, that’s what I was hoping for. The game received a lot of criticism back when it was released in 2011, which is initially why I hesitated to buy it at full price. A couple years later, left with a wanting desire to switch off any part of my cognitive thinking after work, I decided to pick up the game during a Steam sale. I was not disappointed with what I found. If you approach the game with the presumption that you will dive into the lives of the protagonist and form a deep connection with their story, then you will be disappointed. The game introduces you to the Rangers, a group dedicated to patrolling the wasteland and eliminating the Authority. Right off the bat, the game exposes you to the villain of the wasteland, Dr Martin Cross, the leader of the Authority. You encounter Cross almost immediately, and he soon dispatches of Ranger Erwina Prowley, who raised you, Walker, …

The Light at the End of the Metro Tunnel – Metro: Last Light Redux – Humble Opinions

After recently finishing Metro 2033 Redux on the Switch, my attention turned quickly to the next game in the series. Metro: Last Light brought a similar experience on the Switch, but with some improvements, and a continuation of Artyom’s travels in depths of the sewers. Similarly to the 2033 Redux, the graphical fidelity is not so impressive. Of course, this was completely expected (as the Switch has its limitations), and this was pretty much hit on Metro 2033 Redux with not much room to evolve. The graphics aren’t bad in any sense of the word, but you would definitely have a more aesthetically pleasing experience on PC with settings turned to maximum (if you care about that sort of stuff). The graphical fidelity, or lack thereof, by no means diminished the experience at all. I actually enjoyed this game a lot more than 2033 Redux, and it came down to a few factors. Firstly, the levels were varied. Sounds simple, but having different environments for the player to experience is essential in making sure things …

Down in the Depths of the Metro – Metro 2033 Redux – Humble Opinions

I’m not one to usually enjoy playing first-person shooters on the Nintendo Switch (and you’ll understand why soon enough), but I had the opportunity to play Metro 2033 Redux recently and it was still an enjoyable experience. The game takes inspiration from the Metro books written by Dmitry Glukhovsky – you follow the story of Artyom, who is residing within the sewers (along with the rest of civilisation), after a global nuclear holocaust forces humanity to retreat from the surface and away from the threats that lie above. Going in blind to the series, I wasn’t sure quite what to expect. From screenshots, I envisioned a similar setting to the Fallout games: that post-apocalyptic grimy wasteland, filled with abandoned buildings and sewers. This is what I encountered, but on a smaller and more linear scale; there weren’t large open wastelands to trek across, but that was probably for the best. With such a current focus on making games expansive, and ensuring they have maps so big you will never finish exploring, sometimes you need a …

Dodge-Rolling Its Way Into My Heart – Wolcen: Lords of Mayhem – Humble Opinions

With the recent release of Wolcen: Lords of Mayhem, there is an abundance of solid ARPG titles on the market to choose from. I was excited about this release; it had been in development for some time now, and was early access on Steam. As a massive fan of ARPGs, I wasn’t inclined to purchase it with that “early access” label on it however, due to bad experiences with early access titles in the past. When it became a full release on Steam, I decided to try the game out, and was pleasantly surprised to see that it was marketed at a cheaper rate than a full-priced, newly-released title. Just at first glance, the game was stunning. The graphics were akin to Diablo 3‘s style, which has always been one of the more aesthetically appealing ARPGs that I have experienced. Path of Exile compares very differently, reminding me more of classic Diablo games – with its gritty textures and typically dark environments. From the previews into Path of Exile 2 that I have seen, Grinding …

Complexity in Simplicity – Path of Exile – Humble Opinions

Time is a commodity – once you spend it, there’s no getting it back. So, why you ask, have I spent 400+ hours grinding away in Path of Exile? Some simple reasons really. There’s a lot of treasure to be had within this free-to-play title, and if you’re already a fan of ARPG’s (that’s Action Role Playing Games for those folks of you out there who aren’t in the know yet), then this is my preferred one to sink in every free waking hour into. Let me tell you why. Never have I come across a free-to-play game as refined as this – at least not one that has always been free. Sure, some games eventually go free-to-play once their subscriber base starts to diminish, but Grinding Gear Games have expended all their effort into Path of Exile (POE) from very the start, regardless of the size of the fan base or monetary gain, and it shows. The developers are New Zealand based, so I was pleased to find that there are dedicated Oceanic servers …