The Jananda Island Arc has honestly been an absolute mixed bag for To Your Eternity. There were some genuinely great moments at times but, for the most part, this arc has been a mess.
And, just like that, it’s bye-bye Heroes and hello Villains. Forget all of that “peace and justice” malarkey, it’s time to focus on chaos and destruction, on death and madness, on just how sad of a boy Shigaraki is…
Well, that was an unexpected turn of events to say the very least. Last week’s episode left us hanging with Tonari on a lifeboat heading back to the island on a rescue mission and Fushi was left locked up by Hayase. This episode isn’t very interested in any of that.
emember one. Just when a literal Ending forced its way into our little Todoroki story beat, MHA decides to introduce a backstory to just really heap the sadness onto U.A.’s resident grumpy dad and fun uncle.
When the Nintendo DS released, the touch-pad feature and the amount of interaction the player had with games were super enjoyable and engaging. A kid like me loved playing Cooking Mama games on the DS. The swiping motions, the tapping against the screen, the visual feedback—it made me feel like some kind of chef at the time.
For an episode that had a lot of major moments, it ultimately feels like a bit of a pit-stop episode on our way to the next major happenings.
There has been a recent renewed interest in the turn-based/command-based RPG genre as of late—with gamers looking to the roots of the genre—and, in many ways, what’s old is once new again. Cris Tales is part of this wave of turn-based revival and while high-profile studios like Square Enix
Just when you thought that To Your Eternity couldn’t hurt you anymore, episode sixteen comes rolling around—delivering us the darkest depths that the series has gone to yet.
So…that got pretty real. I mean, it wasn’t an unexpected turn of events (except for the part that was), but it was still pretty heavy.