A Difficult Game; An Easy Cell – Dead Cells – Humble Opinions
I’ve never been one for difficult or rogue-like games—you can thank my short temper and minimal patience when it comes to dying in video games—but I’m a little bit different when it comes to Dead Cells. The game is a combination of stunning 2D pixel graphics and smooth movement. It can be punishing in its own right; but, on the other hand, the potential for progression kept me running through levels again and again. The addictive gameplay and the feeling of building my strength and capability with every run made me endure every mistimed dodge-roll and cheap enemy tactic. To be fair, I felt some of my tactics were cheap too… First off, there is no doubting that the game is beautiful in its own right. The pixel art and animation is stunning, and care was definitely taken when designing the levels and the enemies. The art style is consistent across the game, with all enemies and levels all appearing unique in their own right. The style is very much “cute-and-endearing”, but you can’t focus …