The Entrance to Entry-Level Dungeon Brawling – Minecraft: Dungeons – Humble Opinions
As an avid lover of Minecraft for the past ten years, I knew I’d have to give Minecraft: Dungeons a shot. After all, what more could I want in a game than for it to be a combination of Minecraft aesthetics and Diablo-esque gameplay? Being a massive fan of ARPGs like Path of Exile and Diablo—which usually promise lengthy playtime, huge replayability, and that addictive feedback loop of grinding for loot—Dungeons appealed to me, as it had been a while since I sunk my teeth into the genre. The game—newly released, and on the Australian PC market for $29—seemed like a cheap enough entry point to not have to wait for a sale. The price point upon release was one of the biggest clues as to what I was diving in to—before even booting the game up. At about half the cost of a full-priced title, I was expecting half the content. And I was kind of right. Firstly, one of the striking things is the aesthetic. Even though Minecraft is not often described as …